Not fired! Today we delve underground and make an effort to setup an automatic tunnel tiresome machine with the Create mod, which ended up not being uninteresting at all. Then we progress further with Turtlemancy to unlock it is cool boat.
Shaders: Complementary Shaders (v4.3.3)
Main Mods Used:
Forge, AdHooks, AlexsMobs, AppleSkin, Aquaculture, ArchitectsPalette, Atmospheric, Autumnity, BagOfYurting, BambooBlocks, BetterEndForge, BetterMineshafts, BiomesOPlenty, Botania, BuzzierBees, CosmicNPCs, CraftingTweaks, Create, CustomNPCs, Cyclic, DarkerDepths, DarkUtilities, DecorativeBlocks, DungeonsGear, DungeonsMobs, DungeonsPlus, DynamicSurroundings, EnchantWithMob, Endergetic, EndRemasteredForge, EnhancedMushrooms, EntityCulling, Environmental, FallingLeaves, FarmersDelight, FerriteCore, FinsAndTails, FramedBlocks, GoblinTraders, Gravestone, GuardVillagers, HandCannon, ImmersiveEngineering, ImmersivePetroleum, InfernalExpansion, InventoryPets, JEI, JER, Journeymap, MarketCrates, Mekanism, MoreMinecarts, Neapolitan, NethersDelight, OptiFine, PneumaticCraftRepressurized, PSI, RemovePotionsIcons, Quark, SavageAndRavage, SophisticatedBackpacks, Spiders2.0, StorageDrawers, Supplementaries, Tetra, Turtlemancy, TwilightForest, UntamedWilds, UpgradeAquatic, ValhelsiaStructures, VisualWorkbench
Note: Many of these mods in addition require extra library mods not mentioned. Forge should give you a list of these needed when you start up the game.
I want to give an extra thanks to the mod makers and the modding community for all your truly excellent hard work.